![]() ![]() While Adobe has made strides with GPU acceleration (GPU is your graphics card), they remain adamant on CPU usage to process the software. While there could be many reasons why Premiere Pro crashes - or performs sluggishly - in all likelihood, it’s due to a dated or low-performing CPU. If you follow enough filmmaking pages on social media, I’m confident that you’ve seen at least one “meme” poking fun at how much Premiere Pro crashes. Since Resolve and Premiere operate differently, there’s also a case to be made that even with the lower cost, you can get better playback from Resolve. Somewhat meaning that you can at minimum get video playback at a low resolution, but not necessarily playback from the original file. ![]() subscription-based, with 4K, 12bit footage, 10Gb per-minute files, an onslaught of built-in effects, and today’s media, you’re going to have to invest in a machine that can somewhat handle these files. ![]() Regardless how much money you can save with free software vs. In this round, we’re looking at how the CPU-dependent Premiere squares up against the GPU-leaning Resolve - and the financial ramifications of these two applications for a no-to-low-budget filmmaker. The result was that Resolve would have you walking away with a lot more cash in your pocket - even with the paid studio version - after a year of use. Premiere showdown, we analyzed the cost of the two applications. Today, we’re looking at the financial implications of how the CPU-dependent Premiere competes against the GPU-leaning Resolve. ![]()
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